Bloodsuckers downed by regular guns will reanimate a few moments later and so, in tradition with vampire lore, the only way to properly end them is with a stake driven through their heart. The selection I’ve used of the former feel heavy and powerful, but even those with the highest stats are unable to truly eliminate a vampire. Your arsenal comprises a bunch of conventional firearms – shotguns, pistols, assault rifles and the like – as well as a variety of DIY weapons designed specifically for vampire hunting. As mentioned earlier, it’s also very much about sending vampires to hell in very cool ways. Of course, Redfall isn’t all about rebuilding creepy doll houses and reliving childrens’ trauma. It’s a tale I won’t spoil here, but one that reveals the vampire god’s weakness and presumably will help me burn him out of existence in a later mission. In this timeline – which felt like a simpler, less fantastical version of Dishonored 2’s Crack in the Slab in the way it repurposed the location to tell its story – I watched apparitions play out a tragedy between Addison and his daughter. After scouring the house and finding the little figures I needed, I was transported back to a period where the mansion was tidy, un-exploded, and Addison hadn’t gone full vampire mode. It soon became clear that to find what I was looking for I needed to replace three characters missing from Addison’s daughter’s doll house. Inside, the route to my objective was spelled out only with clues, and so exploration and close reading of the space is mandatory. Patrolling cultists guarded the perimeter, CCTV camera-like vampires lurked on the building’s roof, and there were multiple entry points to choose from. It was a classic infiltration set-up and has much of what you’d expect of Arkane’s work in this field. Of course, said mansion was crawling with enemies, both blood suckers and the humans who work in service to them. I was to search his mansion – a ransacked estate that appeared frozen in time, mid-explosion – in the hope of discovering something that may weaken him. Addison, a physician-turned-vampire god known as The Hollow Man. The demo began mid-way through an investigation into Dr. Redfall definitely is an Arkane game, just not the one I expected. And every second room I entered felt staged to tell a story. The enemy AI is there to be toyed with, allowing you to bait your foes into traps. The island town of Redfall has clever environment design that’s engineered to compliment your skills. But the more I played, the more I saw of what I’d expect from the historically ambitious developer. A freely explored map with safehouses, enemy camps, side errands, and tier-graded loot? Check, check, check, and check. Redfall is very different to the studio’s other games and initially feels a lot more conventional. That means Prey and Dishonored developer Arkane Austin is operating in uncharted territory. It’s an open-world shooter set in modern day Massachusetts, filled with gothic small-town vibes, fanged horrors, and a buffet of activity types. At a recent hands-on event I played around 90 minutes of Redfall, which gave me the first taste of something akin to a Far Cry game made by Stephen King.
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